Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
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V29 Changes:
While foraging the vills stand up(stop collecting bush) for less than 1 second and you see the collected food on top left corner where there is counter for other resources.
At that point of time you just have to press shift and sell the food,but the option for selling is for a very short period of time.
The time interval for option to sell the food keeps getting less when foraging speed increases.
you wouldn't get much gold from it
but something is better than nothing.
While foraging the vills stand up(stop collecting bush) for less than 1 second and you see the collected food on top left corner where there is counter for other resources.
At that point of time you just have to press shift and sell the food,but the option for selling is for a very short period of time.
The time interval for option to sell the food keeps getting less when foraging speed increases.
you wouldn't get much gold from it
but something is better than nothing.
it affects the rates for all the players?
i didn't know any of my allies was selling the stuff
i thought they were changing automatically
sry for a noob question
Annyway i think goth handcart should be made faster, fire tower have small range and small attack dont know what they can do when armor are incrase, i think onagre tower should be more powerful and cheeper and more fair between civs thx
i didn't know any of my allies was selling the stuff
i thought they were changing automatically
sry for a noob question
how about +10 ap and little bonus bonus population for a certain house ?
like if u make a large house,you get +3 pop free for brits
Are you serious ? ....lol.... hand cart 1 wood plus 2x faster ? .... lol
So there are many options for "rushing". This is part of the game and must be part of the game. Otherwise boring ...
But made defenders "weaker" and traders/foragers stronger will end in the strategy (2-3 castle age slinger, (1 imperial turk slinger) and 1 forager). All you need than is tons of basic tower till 50 min.
I think there must be 30% chance to defend a "rush" cause this game is also "Tower defence" and not only "Foraging rush".
The research time for power tower is now nearly the same as for big towers. so why invest in exspensive defence ? basics are free ....
I like goths anyways.
use the first alphabet of the name of each tower
like
use p for power tower
a for axe tower
f for fire tower
r for rapids
o for onagers
s for scorpions
w for watch
etc etc
for accursed you may use c or any other alphabet