Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > CBA/CBA Hero list of bugs
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Also another bug (that can't be resolved, again, without magic): you can camp with unfinished walls(or even gates, if you want to give vils), and they cant be removed by triggers.
Trying to build extra defense with unfinished walls is actually really quite hard and incredibly risky if you finish like an extra 4 or 5 you lose it all and gg lol, I think that one is np
1+ this really sux
nope
Sometimes an archer player can get a unit "stuck" in the water near the gates of opponent. They do this by constantly replacing units there or patrolling them there. If their playing a non ranged civ there is no way at all to kill this unit and it gives free raises. Totally unfair advantage. Ice around edges?
Tower advantage: Towers can be made past tower limit if you make more than 50 once. Then it wont delete them anymore if you exceed limit.
Can we fix the market cheat that allows you to see in non post imp please.
How about a building limit to keep triggers down. Does one player really need 100 buildings? This will also keep lag down. How about a smaller map size for smaller games? This wil keep room small so that many buildings cant be made.
One more thing non bug related. Can there be a way to expose players who have a good connection at start but then "all of the sudden" (usally when there losing) there latency quadruples. Intentionally lagging a game is getting rampant and needs to be squashed. Can latenct be exposed to small map or anywhere else so it can be frapped and reported? Not just turtle or red comet I mean a real number. That way in a recorded game mods can see someone who has there connection goto chit after they know there screwed.
BTW lnIghTzl punished two players for this "bug" (which isnt really a bug):
http://www.voobly.com/forum/thread/161747
http://www.voobly.com/forum/thread/163531 (this one is reversed )
and should be fixed now with v12.
its removed in cba hero
CONFIRMED NOW.
i wall add them back. dont understand why u want them though.
they build faster then an stone wall and turn into a stone wall once build in correct area
no idea who or why it was removed
if building close to your castles so that they would turn into stone wall once finished is not really a fair tactic. gonna do some testing, but these may get taken back out
then take out monks! they unfair against elephants
monks go wolololo and scare the elephants away