Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > =V= Hunter Blood v3
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Goal: Get Gold to have new units and to win by getting stronger units faster.
How to get Gold?: You get automatically 2 gold each 5 seconds, by being on a hill you get + 2 gold each 5 seconds.
Mid is +1 ap every 7 seconds.
Everyone get kings at Spells every 6:45 minutes.
Each 200 Kills you get 1 king at the store.
Fletching & Padded Archer - 60 Gold
Crossbowmans - 100 Gold
Bodkin Arrow & Leather Archer Armor - 140 Gold
Arbalest - 175 Gold
Cavalry Archers - 265 Gold
Heavy Cavalry Archer & Chemistry - 325 Gold
Bracer & Ring Archer Armor - 400 Gold
Elite Skirmishers - 450 Gold
Ballistic - 500 Gold
Elite Chu Ko Nu - 575 Gold
Elite Plumed Archers - 650 Gold
Elite Janissary - 750 Gold
Elite Conquistador - 850 Gold
Elite Mangudai - 950 Gold
Heavy Scorpions & Spies - 1075 Gold
Robin Hood - 1200 Gold
Harald Hardraade - 1325 Gold
Charles Martel - 1550 Gold
Subotai - 1700 Gold
Genshis Khan - 1900 Gold
1 razing = 2 Capped rams and transport ship
2 razings = 2 saboteur
3 razings = +1000 hp on tower
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10k+ triggers for him is like piece of cake. If you give him the idea and everything he can bring the scenario into life.
I like the idea on holding the middle giving you upgrades rather that by acculating kills.
All in all nice map. Keen to play.