CBA v10 & CBA ACv6

 _Hacks


Edited 29 November 2014 - 7:56 pm by _Hacks
New AOK Maps: CBA v10 & CBA ACv6

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New CBA v10 Features and Fixes:

- Old Bugged triggers are removed.
- Goths stone walls in 1 area ( the location is close to each players castles).
- 1000 kills reward = 2 villagers + 100k resources tribute.
- Middle Elevation is removed
- Updated Hints

New CBA ACv6 Features and Fixes:

- Old Bugged triggers are removed.
- Middle kills reward ( Every 3 minutes you get 10 kills if you put a unit in the middle).
- Middle players flags ( Each player has a flag is the middle).
- Goths stone walls in 1 area ( the location is close to each players castles).
- 1000 kills reward = 2 villagers + 100k resources tribute.
- Middle Elevation is removed
- Wall Limit Added
- Updated Hints


Check Tip and tricks for more info about how new additions work.

Tips and Tricks:

-Middle Kills: Put a unit in the middle and u get every 3 minutes 10 free kills.
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- Goths Stone walls in 1 location: Build Paladise walls in this location and it will turn into stone walls.
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- 1000 Kills: When you reach 1000 kills you get 100k resources tribute + 2 villagers.
- Saboteur Help: Sometimes saboteurs have a little delay to explode. So if you want to kill a saboteur in a fast away i advice you to press ''delete'' so that saboteur doesn't blow in a false location.

Special Thanks:

To Slash and the players who tested the map with me (CN AB,CN Remo,CN Blasman,Danny,Baha) if i forgot anyone please tell me to add your name here.

Next Version Suggestions:
- Normal (non- elite) elephants+ decreasing persians imperial kills.
-

Anyone is free to give suggestions. And, you can report any map bug here with a match recording if its possible.

Note:
- New Additions coming soon. Ill Keep updating the post.

Special Thanks For [MM]Gallas for Goths walls - Advanced Statistics Mod
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 [ A ]lVl0NsT3lZ


Posted 24 October 2014 - 3:23 pm
There should be a separate 1v1 version with middle kills reward.
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 _Hacks


Edited 24 October 2014 - 3:28 pm by _Hacks
There should be a separate 1v1 version with middle kills reward.
I Made an all in one map. But that could happen too. Not a problem for me, But instead of having too much maps, you can just play 1 map will all features and fairness. Anw thanks for ur suggestion.
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 [ A ]lVl0NsT3lZ


Posted 24 October 2014 - 3:33 pm
Yeah and one more thing. Persians are ok imo.
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 _Hacks


Posted 24 October 2014 - 3:36 pm
Next version suggestions will have a poll. So i might not even considertall of hem. We will choose 1 to 4 suggestions which people voted for.
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 Luka


Posted 24 October 2014 - 3:44 pm
Good job Dani :)
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 [ A ]lVl0NsT3lZ


Posted 24 October 2014 - 3:58 pm
Gud. Overall gud job dani especially with goths wall trigger.
Btw previous versions are rated or not?
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 _Hacks


Posted 24 October 2014 - 5:14 pm
This map is not rated yet. :)
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 [4G]EI3YI2OY


Posted 24 October 2014 - 6:48 pm
I like it gj
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 Horror_Duck


Edited 24 October 2014 - 7:30 pm by Horror_Duck
I'm guessing you added the middle kill awards to prevent camping within the game, which is a good idea however, it'd be better if you removed that hill in the middle. CBA was made a flat land map, people are going to be fighting for it and camping a few archers on that hill which will give an opponent "hill advantage" in fights. Not sure if the majority would agree, but good job. ;)
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 Slash


Posted 24 October 2014 - 7:43 pm
Good job indeed , and this doesn't lag or crash ;)
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 23RaidingParty


Posted 24 October 2014 - 7:43 pm
gj abo s3ood
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 _Hacks


Posted 24 October 2014 - 7:47 pm
I'm guessing you added the middle kill awards to prevent camping within the game, which is a good idea however, it'd be better if you removed that hill in the middle. CBA was made a flat land map, people are going to be fighting for it and camping a few archers on that hill which will give an opponent "hill advantage" in fights. Not sure if the majority would agree, but good job. ;)
Removing the hill wont be a problem. Anyway your right. I should have noticed that.
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 23RaidingParty


Posted 24 October 2014 - 8:11 pm
_Hacks wrote:
Removing the hill wont be a problem. Anyway your right. I should have noticed that.

The hill isn't a problem
the map area is big and has many vital locations, if someone camps with archers on hill just go attack his base and he'll be forced to go back
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 mich


Posted 24 October 2014 - 8:28 pm
Excellent work Dani ty <3

We will keep the other versions rated for now. If no crashes with this version, we'll rate this one and unrate the other CBA maps.


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